
Published 2/2026
Created by Ruslan Murha, Maksym Cherednichenko
MP4 | Video: h264, 1920×1080 | Audio: AAC, 44.1 KHz, 2 Ch
Level: Beginner | Genre: eLearning | Language: English | Duration: 52 Lectures ( 4h 17m ) | Size: 4.3 GB
Master the Unity Editor, Debugging Scripts, Performance Profiling, and SDKs to Become a Technical Game QA Specialist.
What you’ll learn
✓ Engine Mastery: Navigate the Unity Editor, Inspector, and Prefab systems like a developer.
✓ Bug Hunting with Code: Decode Unity errors, use the Console, and inspect C# scripts to find the root cause of crashes.
✓ Performance & Optimization: Use the Unity Profiler to identify frame drops and memory leaks.
✓ Professional Workflow: Create “Dev-Ready” bug reports and understand CI/CD pipelines to fit into any professional studio’s build cycle.
✓ Stop being a “player” and start being a technical Game Tester.
✓ Master the Build Pipeline: Learn how to generate builds for different platforms, analyze Build Logs
✓ Backend & Network Testing: Understand Client-Server architecture, troubleshoot network latency, and validate data persistence using JSON and Remote Configs.
Requirements
● No Coding Experience Required: While we will look at C# scripts and Console errors, you do not need to be a programmer.
Description
Want to become more skilled game tester?
Modern game studios don’t just need people to find bugs; they need QA specialists who understand the Unity engine from the inside out. This course takes you beyond basic “black box” testing and dives deep into the technical heart of game development.
What you will learn
• Engine Mastery: Navigate the Unity Editor, Inspector, and Prefab systems like a developer.
• Bug Hunting with Code: Decode Unity errors, use the Console, and inspect C# scripts to find the root cause of crashes.
• Performance & Optimization: Use the Unity Profiler to identify frame drops and memory leaks.
• Live Operations: Test A/B scenarios, JSON configurations, and SDK integrations for Ads and Analytics.
• Professional Workflow: Create “Dev-Ready” bug reports and understand CI/CD pipelines to fit into any professional studio’s build cycle.
Whether you are looking to land your first job at a AAA studio or want to upgrade your current QA skills for technical roles, this course provides the hands-on Unity experience employers are looking for. Gain the confidence to open the editor, identify the bottleneck, and provide the technical data needed to ship a world-class game. By the end of this journey, you won’t just report bugs—you will provide the solutions that keep projects on track and ensure a flawless experience for millions of players worldwide.
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