On Mars 3D – Game Art Course
Info:
Learn 3D Game Art With Real, Production-Proven Workflows
Model, UV, bake, texture, light, and present finished assets using the same techniques I use in studio today. Clear, structured, workflow-first training — beginner friendly, no follow-along clicking.
WHAT YOU GET: FULL PIPELINE TRAINING
Two Courses. One Complete Game Art Workflow.
The Game Art Program walks you through the full asset creation process — from modeling to final presentation — using modern, production-ready methods.
COURSE 1 — Modeling, High Poly, Low Poly, UVs
Learn how to build game-ready models using modern workflows.
You’ll learn:
Clean topology + predictable Sub-D
High-to-low poly modeling
Mid-poly + weighted normals
Low-poly optimization
UV unwrapping and layout
How modeling choices affect baking + shading
COURSE 2 — Texture Baking, PBR Texturing, Lighting, Presentation
Take your model to final, polished art.
You’ll learn:
Texture baking in Substance Painter
PBR material creation
Masking, generators, and layering
Real-time lighting in Blender Eevee
Portfolio-ready rendering + presentation
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