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Ultimate Unreal Engine 5.7 Environment PVE & PCG Masterclass

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Published 12/2025
MP4 | Video: h264, 1920×1080 | Audio: AAC, 44.1 KHz, 2 Ch
Language: English | Duration: 7h 38m | Size: 12.7 GB

Learn all the new Tools in Unreal Engine 5.7 to create a cinematic Environment

What you’ll learn
Learn the new Procedural Vegetation Editor
The new Voxelization with Nanite Foliage
Create a Nordic Forest Cinematic Environment
Use Quixel’s new Megaplants
Learn World Partition in Open Worlds
Apply Landscape Master Material
Integrate the Witcher 4 Shallow Water River System
Learn the PCG – Procedural Content Generation Framework
Use the PCG Spacing Tool
Complex PCG Scatter with Fab Assets and Spruce Trees
Create Pivot Wind Animation for Trees
Learn Cinematic Exterior Lighting with Lumen Raytracing
Create a Cinematic Render with the Movie Render Queue
Complete Post Production Pipeline in DaVinci

Requirements
You should have basic knowledge in Unreal Engine 5
Have a decent graphic card (RTX)

Description
Unreal Engine 5.7 – Build a Cinematic Nordic Forest from Scratch Welcome to the definitive Unreal Engine 5.7 environment masterclass. In just 8 focused hours you will go from an empty project to a cinematic Nordic forest that runs at 60 fps. This is not theory. This is a complete, step-by-step project course where every single asset, material, and tool you see in the final cinematic is built live with you.You will master every major new 5.7 feature that matters for environments:Procedural Vegetation Editor – create AAA trees in minutesVoxelized Nanite foliage – scatter 800 000-poly spruces by the thousands with zero performance costThe brand-new Shallow Water River System (the same one used in Witcher 4)World Partition + selective Data Layers for massive open worlds that actually streamPCG Framework & the new PCG Spacing Tool for perfect foliage placementMegaplants & Fab integration – instantly pull the best free assetsPivot-based wind animation that makes every tree breatheCinematic exterior lighting with Lumen Global Illumination & Ray TracingProfessional Movie Render Queue workflow + full post-production in DaVinci ResolveEverything is included: full 4×4 km Landscape Height Map, Nanite Trees and the Bridge.By the end you will own a portfolio-ready open-world demo reel that looks like it came from a talented game studio, and the exact workflow to recreate it for any project.No fluff. No paid assets. No experience required beyond basic UE5 navigation.If you’re ready to create environments that make people say “how is this real-time?”, enroll now and let’s build something beautiful together.

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