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Game Engine Development with C++ and OpenGL

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Duration 18h 21m Project Files Included MP4

Game Engine Development with C++ and OpenGL

Info:

What you’ll learn
Build a complete 3D game engine in C++ and OpenGL from scratch
Implement rendering, shaders, and real-time lighting systems
Create physics, audio, and animation subsystems using modern libraries
Design a data-driven scene system with JSON-based loading
Build a modular component-based architecture for GameObjects
Develop a full UI framework with buttons, text, and responsive layouts
Integrate input handling for player control and interactive gameplay
Combine all systems into a working 3D game prototype inside your own engine

Have you ever dreamed of creating your own game engine — not just using Unity or Unreal, but actually building one yourself?
This course takes you on a complete journey from a blank C++ project to a fully functional 3D game engine capable of rendering real-time graphics, handling physics, audio, animation, and UI — all designed and coded from scratch.

You’ll start by building the foundation: creating windows, initializing OpenGL, and rendering your first triangles. Then, step by step, you’ll evolve your framework into a full-fledged engine — complete with scene management, materials and shaders, component systems, and object hierarchies.

As the course progresses, you’ll implement real gameplay features such as lighting, textures, camera control, physics simulation, audio playback, UI buttons, menus, and even 3D model animation using the glTF format. By the end, you’ll have a working engine that supports both 2D and 3D rendering, interactive gameplay logic, and data-driven content loading from JSON files.

This is not a “toy” example — it’s a professional, modern C++ architecture, inspired by the structure of Unity and Unreal, but simplified and built from the ground up for learning and full understanding.

Whether you’re a game developer, graphics programmer, or engine enthusiast, this course will teach you how game engines really work — under the hood.

Who this course is for:
C++ developers who want to learn real game engine architecture
Game developers eager to move beyond Unity or Unreal
Graphics programmers exploring rendering, shaders, and OpenGL
Computer science students studying real-time engine design
Indie devs building custom engines for personal projects
Anyone curious about how modern games work under the hood


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