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Hyperreal Character Creation in UE5 Week 1 to 2

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Duration 9 weeks Project Files Included MP4

Title: Hyperreal Character Creation in UE5 Week 1 to 2

Info:

This is part of a 9 week course with the release being updated weekly by Şefki Ibrahim

Week 1: Intro and Chapter 1 (Project Overview and Preparing for UE5)

Introduction to the course and the project.
[BONUS] Hyperreal members will receive the texture transfer scene.
Chapter 2 (UE5 Setup and Metahuman Creator)

Setting up the project file and importing initial assets into Unreal Engine.
[BONUS] Hyperreal members will receive the ZBrush scene.
Week 2: Chapter 3.1 (Eyes Lookdev)

A deep dive into creating and shading realistic eyes.
Week 3: Chapter 3.2 + 3.3 (Skin Lookdev)

Focus on developing a realistic skin shader.
Week 4: Chapter 3.4 (Hair Lookdev)

Developing realistic hair materials for each of our grooms.
[BONUS] Hyperreal members will receive the Maya groom scene.
Week 5: Chapter 3.5 (Clothes Lookdev)

Developing and finalising the materials for the character’s clothing.
Chapter 3.6 (Finalising and Rendering)

Bringing all the elements together and preparing the scene for rendering.
Week 6: Chapter 4 (Pathtracing)

Advanced rendering techniques using Unreal Engine’s pathtracer to achieve final image quality.
Week 7: Chapter 5 (Hair Sim)

Simulating the character’s hair for dynamic and realistic movement.
Week 8: Chapter 6.1 + 6.2 (Lighting Final Cinematic)

Creating a professional lighting setup for the final cinematic shots.
Week 9: Chapter 6.3 and Outro (Comp and Publishing Final Artwork)

The final stage covers post-production, compositing, and preparing the final artwork for your portfolio.


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