Faceform Wrap是R3DS Wrap的扩展版本,专为4D面部动作捕捉和扫描数据处理而设计。 它将一系列纹理的3D扫描作为输入,输出具有一致拓扑的3D网格序列,核心是其FacialWrapping节点,能够集成嘴唇和眼睑检测技术,以获得无需清理的可靠结果。
Faceform Wrap 2025.9.19 Win
Info:
What Wrap is Used for
Wrap is used in many applications including:
Digital Doubles for VFX and Games
Wrap lets you convert 3D-scans of actor’s facial expressions into a consistent topology. This is an integral part for facial rigging pipelines for games and movies.
Virtual Try On and Avatars
Micro Detail Transfer
Machine Learning
What’s new in Wrap 2025.9
See Complete Changelog
Node Graph Lazy Evaluation
The node graph only computes the nodes you see or save, and other QoL improvements for complex projects
Timeline Playback
Watch video, image, and mesh sequences in real-time directly in Wrap
Pins for Image Nodes
Pin Viewport 2D to any image node, letting you preview output regardless of current node selection
Convert Normal Map
Convert normal maps between tangent and world space with one simple Wrap4D node
UV Viewport
View and inspect geometry UVs in a separate dedicated viewport
Workspace Presets
Redesigned dock system lets you create, save, and switch between custom workspace layout presets
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