Published 9/2025
Created by Sergio Rodríguez
MP4 | Video: h264, 1280×720 | Audio: AAC, 44.1 KHz, 2 Ch
Level: Beginner | Genre: eLearning | Language: English | Duration: 105 Lectures ( 15h 58m ) | Size: 13.1 GB
Learn to model 3D assets and props for video games in Blender 4.4 using professional and procedural techniques.
What you’ll learn
Model semi-realistic props and assets optimized for video games.
Use procedural texturing to speed up your workflow.
Create PBR materials from the textures you generate.
Build a reusable edge-detection node similar to EdgeWear in Substance Painter.
Apply basic rigging and animation to your models.
Export your assets seamlessly to Unity and Unreal Engine.
Requirements
A computer with Blender installed.
Basic Blender knowledge is recommended but not required.
Description
This course contains the use of artificial intelligence.Master the process of creating 3D game-ready assets with this practical and hands-on courseYou will build three progressively more complex assets, repeating each stage of the workflow to reinforce your skills and improve your efficiencyThe course covers everything from references and modeling to advanced materials, rigging, animation, and exporting to game engines like Unity and Unreal EngineWhat you’ll do in this course:References & Planning: Prepare before starting any modelBlocking: Create accurate base shapesDetailing: Add complexity using Boolean tools and other techniquesGeometry Cleanup: Optimize your model for game performanceUV Mapping: Prepare the model for texturingEdge Smoothing: Achieve perfect shading with bevel nodesPBR Materials: Create realistic and optimized texturesReusable Nodes: Build your own edge wear detection shader for quick re-useAdvanced Texturing: Add dirt, decals, and fine detailsRigging & Animation: Animate one of your assets for in-game useExporting: Prepare and send your models to Unity and UnrealBy the end of the course, you will have a solid workflow for producing professional, optimized, and game-ready 3D assets that look great in any engineWho this course is forGame developers and 3D artists who want to create high-quality, optimized assets for real-time enginesCreators looking to improve their Blender skills and learn professional asset creation workflows
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