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Learn to create advance Inventory for any game with unity

Unity dsgsd 351浏览 0评论

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Published 9/2025
Created by Paul Hadizad
MP4 | Video: h264, 1280×720 | Audio: AAC, 44.1 KHz, 2 Ch
Level: Beginner | Genre: eLearning | Language: English | Duration: 20 Lectures ( 6h 8m ) | Size: 3.25 GB

Learn to create advance Inventory for any game with unity sub

What you’ll learn
Unity beginners who want hands-on experience building a full-featured inventory system from scratch
Intermediate game developers looking to improve their UI, item management, and equipment mechanics.
RPG and adventure game creators who need a dynamic system for weapons, armor, consumables, and player stats.
Anyone who wants to make their games feel polished and professional

Requirements
basic familiarity with Unity and C#

Description
Unlock the power of a fully functional inventory system in Unity! This course will guide you step by step to create a robust system that handles weapons, armor, consumables, stats, and more—perfect for RPGs, adventure games, or any interactive project.You’ll learn how to:Design an intuitive UI for inventory and equipment management.Handle item stacking, weight limits, and sorting.Equip weapons, armor, and accessories while updating player stats in real-time.Unequip weapons, armor, and accessoriesSee item quality and how much that item going to add to your statsImplement ammo and weapon mechanics, like bows and arrows.Using resources for shooting.Using potions and consumable item to regenerate your health.Save and load inventory data for persistent gameplay.Provide feedback with dynamic stat displays and color-coded differences.By the end of this course, you’ll have a polished, reusable inventory system that can be adapted for any game like any kind of RPG game . Whether you’re a beginner wanting practical experience or an intermediate developer seeking to level up your Unity skills, this course equips you with the tools to make your games feel professional and immersive.No prior experience with inventory systems is required—just basic Unity and C# knowledge.

Who this course is for
Beginner

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