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Unreal Engine 5.6 – Build an RPG using Lyra Framework

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Published 9/2025
Created by Braveior Studios
MP4 | Video: h264, 1280×720 | Audio: AAC, 44.1 KHz, 2 Ch
Level: Intermediate | Genre: eLearning | Language: English | Duration: 81 Lectures ( 11h 20m ) | Size: 8 GB

Create Melee, Archer and Magic Abilities along with Artifical Intelligence for the enemies using State Trees

What you’ll learn
Understand and use Unreal Engine 5.6 Lyra Framework Features
Hands-On experience in Lyra Framework with Step-Step instructions
Learn to develop Melee, Archer and Magic abilities
Customize Skeletal Meshes and create unique assets for games
Automate Level Building for the Game Environment

Requirements
Basic Knowledge in Unreal Engine and using the Editor
Basic Knowledge in the Unreal Engine Lyra Framework or Already Completed my First Lyra Course
Lots of Interest to learn modern approaches in Game Development
Windows PC with modern Graphics card which supports Unreal Engine Game Development

Description
We are in the second Course in our Lyra Series.In this Course, You will learn techniques to build your own Single Player RPG game using the Lyra Framework in Unreal Engine 5.6. Only Free Assets are used in this course from the FAB Marketplace and Mixamo website.Course is currently in the Release-1. This Course will be updated with new features in the subsequent releases.This Course is Step-By-Step and to the point. A new Game Feature Plugin RPGCore will be created from Scratch. You will get a very good Hands-On experience by using different features in the Lyra Framework using practical usecases.Along with Lyra Framework, you will also learn innovative techniques to Customize Marketplace assets, Convert Cascade effects to Niagara, and also work in a Professional Level Creation Automation Tool created by myself. I have provided my Ulag-Snap and Swap Tool (Universal Modular Asset Automation) Completely Free for Learning purpose. It is a Blueprint based tool which you can research upon. Current Features in the Release 1A Light Weight Lyra based Locomotion System which uses Root Motion based animations from Mixamo. Different animation layers for the Weapons.Learn how to modify and Customize the Skeletal Meshes and also create weapons.Adding RootBone and Retargeting the Animations for different skeletal Meshes.Using the Lyra Equipment manager and Lyra Inventory System for the Weapons.Adding the QuickBar for the WidgetsCreating a new light weight LyraAttributeSystem RPGStats for the Gameplay Ability System with Health and Stamina. Easily Extendable for other needed Attributes.Reusing the Health Manager and Customizing it to the new RPGStats Attribute system.Learn to use Gameplay Effects in a practical way.Death and Respawn abilitiesAdvanced Melee Ability using Animation Notifies and Gameplay Events with Weapon TracePlayer Vs EnemiesImplementing a Configurable Dynamic Player and Enemy Spawn locations.Artificial Intelligence using State TreesPatrol, Defence and Attack StatesDamage Popup Numbers and Gameplay CuesAdvanced Bow and Arrow SystemConvert Cascade Particle effects to Niagara Effects Creating a Front End Screen with Background Level and Character.UI Materials and Animations.Creating RGBA Masks based Logo like in Lyra.Environment Level Creation and Automation using Ulag Snap and Swap Tool.This Course is different from other Unreal Engine Courses. If you are looking for a step by step course in Unreal Engine for Game Development , this course is not for you. The Core focus is on the Unreal Engine 5.6 Lyra Framework and made exclusively for Game Developers who research in the Lyra Framework.  Also, Even if you are a complete beginner to Unreal Engine, You will still love this course if you are interested in research and eager to learn modern aspects of Game development and innovation while you continue your Self-Learning in Unreal Engine.

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