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Environment Art In Unreal Engine & Blender

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Published 8/2025
MP4 | Video: h264, 1920×1080 | Audio: AAC, 44.1 KHz
Language: English | Size: 17.02 GB | Duration: 11h 58m

Learn terrain, assets, procedural landscape materials, foliage, and cinematic lighting for games and interactive worlds

What you’ll learn
Create Realistic and Interactive Environments in Unreal Engine
Develop 3D Assets in Blender and Integrate Them into Unreal
Procedural Population and Environment Detailing
Cinematic Lighting and Atmosphere

Requirements
No Unreal or Blender experieced required. You’ll learn everything you need to learn

Description
Bring your creative ideas to life by building fully realized 3D environments using Unreal Engine 5 and Blender. This course is designed for beginners and experienced artists who want to master the process of creating interactive, game-ready worlds.What you’ll learn:Terrain Creation: Sculpt natural landscapes with Unreal’s Landscape and Landmass tools, shaping mountains, valleys, and rivers.Procedural Landscape Materials: Apply materials that adapt automatically to height and slope, making your terrains look dynamic and realistic.Water System: Create lakes and rivers integrated seamlessly into your environment.Blender Workflow: Model a cozy, game-ready cottage with clean topology, proper UVs, and export it to Unreal.Material Design & Vertex Painting: Design and blend materials on both assets and landscapes to add subtle, realistic details.Foliage & Procedural Content Generation (PCG): Populate your world with trees and vegetation, controlling placement by slope and altitude for organic results.Lighting & Atmosphere: Master Unreal’s Lumen lighting system, volumetric effects, fog, and post-processing to create cinematic moods — from dreamy sunsets to misty forests.Hands-On Practice: Guided exercises in every section ensure you build skills as you create, not just watch.By the end of this course, you’ll have a fully interactive, game-ready environment and a deep understanding of the entire pipeline — from terrain sculpting to assets, procedural landscape materials, foliage, and cinematic lighting. Whether you’re a game developer, environment artist, or level designer, this course equips you with the knowledge and confidence to bring your worlds to life.

Overview
Section 1: Unreal 101

Lecture 1 Course Promo

Lecture 2 Unreal: Project Initial Setup

Section 2: Unreal Engine: Let’s Create the Landscape

Lecture 3 Landscape Basic Brushes

Lecture 4 Scuplting the Terrain: Landmass – Part 01

Lecture 5 Sculpting the Terrain: Landmass – Part 02

Lecture 6 Water System Part 01

Section 3: Unreal Engine: Materials 101

Lecture 7 Materials 101

Lecture 8 UV Control

Lecture 9 Master Materials and Material Instances

Lecture 10 Material Functions

Lecture 11 More UV Control

Lecture 12 Normals Control

Lecture 13 Normal Control Material Function

Lecture 14 Roughness Control

Section 4: Unreal Engine: Landscape Material

Lecture 15 Landscape Material – Initial Setup

Lecture 16 Landscape UV Control

Lecture 17 Texture Variation

Lecture 18 Specular Control

Lecture 19 Displacement Control

Lecture 20 Displacement & Texture Variation

Lecture 21 Organizing the Material Setup

Lecture 22 Adding Other Material Layers

Lecture 23 Applying the material procedurally: Riverbed

Lecture 24 Applying the material procedurally: Rock

Lecture 25 Applying the material procedurally: Snow Part 01

Lecture 26 Applying the material procedurally: Part 02

Section 5: Blender 101

Lecture 27 Blender 101

Lecture 28 Blender 80-20

Lecture 29 Blender Transforms, Quads, Tris & NGons

Section 6: Blender: Cottage Modeling

Lecture 30 Cottage Blockout: Part 01

Lecture 31 Cottage Blockout: Part 02

Lecture 32 Walls

Lecture 33 Attic

Lecture 34 Unwrapping 101

Lecture 35 Unwrapping the Walls

Lecture 36 Roof Window

Lecture 37 Chimney: Part 01

Lecture 38 Chimney: Part 02

Lecture 39 Windows: Part 01

Lecture 40 Windows: Part 02

Lecture 41 Door

Lecture 42 Door Handle: Part 01

Lecture 43 Door Handle: Part 02

Lecture 44 Door Handle: Part 03

Lecture 45 Door Nails

Lecture 46 Window Planters

Lecture 47 Roof Structure: Part 01

Lecture 48 Roof Structure: Part 02 (Timelapse)

Lecture 49 Roof Covering: Part 01

Lecture 50 Roof Covering: Part 02 (Timelapse)

Lecture 51 Export to Unreal

Lecture 52 Export to Unreal: Part 02

Section 7: Unreal Engine – Cottage Materials

Lecture 53 Initial Setup

Lecture 54 Creating Material Instances

Lecture 55 Basecolor Control

Lecture 56 Macro Variation

Lecture 57 Metal Material

Lecture 58 Glass Material

Lecture 59 Vertex Painting

Lecture 60 Vertex Painting Part 02

Lecture 61 Vertex Painting Part 03

Section 8: Unreal Engine – Water Material

Lecture 62 Tweaking the Water Material

Section 9: UE5: Foliage

Lecture 63 UE – Foliage – Part 01

Lecture 64 Unreal Engine – Foliage Painting

Section 10: UE5: PCG

Lecture 65 PCG – Part 01

Lecture 66 PCG – Part 02

Section 11: Unreal Engine – Lighting

Lecture 67 Unreal Engine – Intro to Lighting – Part 01

Lecture 68 UE – Intro to Lighting – Part 02

Lecture 69 UE – Creating different moods with Light

Section 12: Congratulations!

Lecture 70 Next Steps as an Environment Artist

Beginners in Unreal Engine and Blender;,Intermediate or Experienced Artists;,Anyone Interested in Environment Art;

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