
Published 7/2025
MP4 | Video: h264, 1280×720 | Audio: AAC, 44.1 KHz, 2 Ch
Language: English | Duration: 2h 25m | Size: 2.2 GB
Learn the basics of 3D modeling original architecture in Maya and importing into UEFN.
What you’ll learn
Introduction to designing and importing “Hero” geometry into UEFN
Introduction to basic modeling principles (Maya)
Introduction to the import geometry pipeline for UEFN
Basic UEFN materials & lightning principles
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Requirements
Some basic 3D modeling and tinkering with UEFN would help.
Description
In this course, the students will learn the basics of modeling in Autodesk Maya, as well as placing UV’s, adding materials and importing into UEFN. Once in UEFN, the students will learn how to make materials, do lighting and collision. Once the model is set, they will upload a private island to share with your friends.Section 1: The students will learn about the author, Michael Licht and the course coverings.Section 2: The student will learn about the various tools needed to complete the course. Where to download them and how to set them up.Section 3: In this section, the student will learn the basics of efficient modeling in Maya. Section 4: The student will learn the FBX import pipeline. How to get their model from Maya into UEFN.Section 5: The student will learn how to assign collision to their model.Section 6: We will cover materials and UV’s. How to assign textures so their show up properly align with the geometry.Section 7: In this section we will cover the basics of lighting in UEFN.Section 8: In this section we will cover were to download props to decorate your model.Section 9: Will cover how to upload you model to the Epic servers as a private island.
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