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Unity 6: Metroidvania Master [2D]

Unity dsgsd 11浏览 0评论

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Published 7/2025
Created by Mario Korov
MP4 | Video: h264, 1280×720 | Audio: AAC, 44.1 KHz, 2 Ch
Level: All | Genre: eLearning | Language: English | Duration: 123 Lectures ( 11h 49m ) | Size: 4.88 GB

Take your C# and Unity 2D knowledge to the next level.

What you’ll learn
Custom State Machine for Player and Enemies
Create levels using Tilemap and Rule Tiles
Shooting with different weapons (change weapon, reload weapon) and Update UI
Jump, Dash, Crouch, Climb, Wall Slide, Wall Jump, Variable Jump, Multiple Jumps, Coyote Time
Minimap which displays player’s position and other important objects
Boss Fight
Dialogues
Interfaces and Scriptable Objects

Requirements
Very basic C# knowledge (variables, functions)

Description
(*** NEW COURSE ***)The Metroidvania Master is much more than an ordinary Unity 2D course — it’s a complete learning journey designed to take you from beginner to advanced game developer, one powerful system at a time.You’ll not only learn how to implement core gameplay mechanics but also how to structure your code using clean and reusable systems. Everything you build will be scalable, so you can apply it to your future games, whether they’re Metroidvanias, platformers, or even RPGs.Course HighlightsBeginner-Friendly, Yet DeepStart from zero and progressively build your skills while creating a full game.Unity’s New Input SystemLearn to use Unity’s modern input system to support keyboard, mouse, and controllers with ease.Custom Player State MachineThis is one of the course’s most powerful systems — it gives you full control over player behavior, allowing you to expand and create complex mechanics with minimal effort.Versatile Save and Load SystemSave progress, player data, visited areas, and more using a clean JSON-based system that you can use in almost any game genre.Modular Weapon SystemCreate and manage both primary and secondary weapons with shooting, cooldowns, and effects — the foundation for action-packed gameplay.Minimap and Dialogue SystemsAdd immersion and guidance with an in-game minimap and trigger-based dialogues for story and gameplay events.Boss and Enemy State MachinesLearn how to design enemies and boss fights using another clean state machine architecture — reusable, scalable, and perfect for creating a variety of AI behaviors.This Course Will Grow With YouThe journey doesn’t end here. The course will continue to grow through updates and expansions. The first major update will focus on RPG mechanics, introducing stats, inventory, quests, and more.Once the RPG update is live, the course will be renamed:Unity 2D: RPG and Metroidvania MasterBut don’t wait! There’s already a ton of value packed into the course, and by joining now, you’ll get access to all future updates at no additional cost.Whether you’re just getting started with Unity or you’re ready to take your skills to the next level with real game systems, this course has everything you need to build a professional-quality 2D game — and the skills to keep going.See you in the course!


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