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Coloso – Part 02 Creating textures using Substance Designer and Completing the UE5 World

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Duration 27h 37m Project Files Included MP4

Title: Coloso – Part 02 Creating textures using Substance Designer and Completing the UE5 World

Info:
Veteran Artist Lee Sang-wook’s latest Providence Designer & Unreal Linkage Guide The Providence designer Deep Dive Class, which was difficult to find in the meantime! Connect the Providence Designer with the Unreal Engine to create an 8-digit realistic texture, and complete the overall gaming background. From basic principles to example practice, experience a real workflow of AAA-class game background productions with vivid details. 3D background artist Lee Sang-wook Tile map texture making, frub placement, lighting and rendering, even video editing! Over 20 years of hands-on experience, Korea’s representative game background artist Lee Sang-wook creates a dense, realistic scene. High quality thin construction guide complete with celsius and unreal, now unveiled in Sang-wook’s second signature class.
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