Published 5/2025
Created by Akilli Mum
MP4 | Video: h264, 1280×720 | Audio: AAC, 44.1 KHz, 2 Ch
Level: Intermediate | Genre: eLearning | Language: English | Duration: 22 Lectures ( 2h 44m ) | Size: 2.47 GB
Build a Mobile Drag Racing Game with .NET Core API, SQL Server, and Unity 6 – URP
What you’ll learn
Manage a complete simple drag race from beginning to end with Unity 6 – URP
How to connect UI’s and scripts together, interact and navigate through scenes
Write simple API’s with .Net Core and call them
Hold your users game information in a database
Requirements
At least mid level Unity knowledge needed, because this course does not explain the basics or writes the codes from scratch.
You need to know scripting and used to know about monobehaviours and scriptable objects etc.
You need to know basic UI knowledge; how to create and design on screen.
You need to know how to create prefabs, prefab variants and how they can be instantiated.
Basic .Net Core Web API knowledge needed, as we expand the service calls.
Relational database knowledge will be good if yo want to handle the data manually
Description
Take your Unity skills to the next level by dissecting and expanding a near-production-ready drag racing game built for mobile devices. This course is not a step-by-step beginner tutorial—instead, we provide you with a fully functional project and deep-dive explanations into key systems, allowing you to modify, optimize, and extend the game like a professional developer.Important: What is included (done) is in the process section, please review it carefully for details! Each of our lectures has previews; so please review them to answer for your questions; or ask us before enrolling :)What’s Included?Full Unity Project (URP, Unity 6) – Prebuilt with user auth, garage management, car buying, and basic racing mode..NET Core API Backend – Ready-to-deploy server with SQL Server integration.In-Depth Documentation – Covers current state, features, and extension points.Script Deep Dives – Learn how extend or reuse the scripts and UI’s.Who Is This For?Mid-to-Advanced Unity Devs – You know C#, prefabs, UI, and basic scripting but want to work on a real-world scalable project.Developers Interested in Games – Learn API-driven game state and server-client sync.Mobile Game Optimizers – Tweak URP for high-end visuals while keeping mid-range device support.PROCESS:User Creation / Login: DONE – Simple process for user creation etc. at the very beginning of the game which handles wallet and fuel management etc.Buy Vehicle: DONE – Buying vehicles (seeing their price, power etc. in a showroom), adding to garageGarage Management: DONE – To see and navigate through your carsTier Management: DONE – Tier management for the vehiclesCustomization – Color: DONE – Color selection for the carsRace – Regulation: DONE – Returns a simple price from API and creates an opponent for the race screenRacing is not implemented. We encourage to you to use your own physics etc. there.Enroll now and start expanding a professional-grade drag racing game!
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