最新消息:购买链接:xiaocaib.taobao.com 。后台充值中心的充值价格要与显示的价格一致哦!精确到分,一定要一致哦!!目前支持支付宝和paypal,如充值未成功,联系管理员邮箱并附上付款记录。

Dixxl Tuxxs – Indie Game Development Pipeline Volume 7: Boss Character Rigging and Animation

Maya教程 dsgsd 26浏览 0评论


Dixxl Tuxxs - Indie Game Development Pipeline Volume 7: Boss Character Rigging and Animation

Dixxl Tuxxs – Indie Game Development Pipeline Volume 7: Boss Character Rigging and Animation | 1.38GB

Duration: 5h 54m | Video: AVC (.mp4) 1280×720 15fps | Audio: AAC 32KHz 2ch

Genre: eLearning | Level: Intermediate | Language: English

Software used

Autodesk Maya LT 2015
What you will learn
 
In this volume of the Indie Game Development Pipeline, we’ll learn about the process used to create animated assets for Unity with the help of Maya LT, a version of Maya specifically geared towards artists that would like to build their own games.

In this series we’ll focus on the rigging and animation process of the boss character. We’ll learn how to approach building skeletons and control systems. We’ll also cover skinning techniques for polished deformations.

Once the rig is finished, we’ll then jump right into animation and learn how to create appealing performances with time-saving techniques that really work.

By the end of this volume, you’ll have the understanding you need to rigging and animate boss models of your own.

Dixxl Tuxxs - Indie Game Development Pipeline Volume 7: Boss Character Rigging and Animation

转载请注明:0daytown » Dixxl Tuxxs – Indie Game Development Pipeline Volume 7: Boss Character Rigging and Animation

您必须 登录 才能发表评论!