
Dixxl Tuxxs – Indie Game Development Pipeline Volume 7: Boss Character Rigging and Animation | 1.38GB
Genre: eLearning | Level: Intermediate | Language: English
Software used
In this series we’ll focus on the rigging and animation process of the boss character. We’ll learn how to approach building skeletons and control systems. We’ll also cover skinning techniques for polished deformations.
Once the rig is finished, we’ll then jump right into animation and learn how to create appealing performances with time-saving techniques that really work.
By the end of this volume, you’ll have the understanding you need to rigging and animate boss models of your own.

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