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How to Design Creatures – Sculpture to Photoshop (2014)

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How to Design Creatures - Sculpture to Photoshop (2014)

How to Design Creatures – Sculpture to Photoshop (2014)

MP4 | AVC 1416kbps | English | 1280×720 | 24fps | 3h 15mins | AAC stereo 256kbps | 3.34 GB
Genre: Video Training

Creature FX artist & master monster maker, Casey Love (PREDATORS, AVP:REQUIEM, MEN IN BLACK 3) teaches you how to quickly sculpt a rough creature maquette in WED clay and then import it into Photoshop to add detail and finalize your design.

TUTORIAL HIGHLIGHTS
Pros and cons of sculpting with WED clay
Breakdown of sculpting tools
Importing the correct photo for digital usage
Using reference photos for textures
Using color and painting in Photoshop

Title & Introduction – 00:00:00
Tools – 00:00:55
Getting Started – 00:03:49
Roughing Out Basic Forms – 00:12:53
Tooling the Clay – 00:20:41
Sculpting Styles – 00:29:57
Features & Expression – Adding Forms as the Lizard-Man Takes Shape – 00:35:49
Keeping it Rough – No Fuss Design – 00:44:49
Essential Outline – Eyes, Ears & Head – 00:47:35
Raking & Refining – 00:50:45
Adjusting Final Forms – 00:55:29
Secondary Forms – 01:00:39
Strengthening and Softening Shapes – 01:11:34
Detailing Techniques – Eyebrows, Eyelids, Nostrils & the Jaw – 01:15:51
Finishing Details – 01:24:20
Last Looks – A Hint of Fine Detail – 01:30:28
Smoothing the Clay & Prepping for Photography – 01:37:36
Importing the Stills into Photoshop – 01:44:13
Reference Photos – 01:46:12
Painting a Base Layer – 01:47:45
Layers of Texture – 01:51:06
Integrating & Scaling Texture Features from Reference – 01:54:55
Liquify, Warp & Distort – 02:00:12
Bringing in the Left Eye – 02:04:15
Bringing in the Neck – 02:08:32
Creating the Right Eye – Duplicate, Flip, Perspective – 02:11:55
Blending Layers – Left Jaw & Cheek – 02:15:03
Texturing the Large Areas – 02:20:29
Dodging & Burning – Underjaw and Right Side Body Texture – 02:26:04
Merging Layers & Correcting Detail – 02:30:19
Head Texture – 02:32:41
Remaining Detail Texture – The Nose – 02:38:17
Adding Ridges on the Back – The Filter Function – 02:39:56
Coloring – 02:43:07
Painting Scales – 02:51:26
Happy Accident: Experimental Layer – Painting the Scales on Top of the Head – 03:06:33
Hardware & Software – 03:08:49
Dodging and Burning for Realistic Finish – 03:14:29
Final Touches: Sharpening Scales, Blending Color & Addressing Problem Areas – 03:24:52
Detailing the Neck: Dodging & Burning – 03:27:51
Tightening Up the Edges – 03:31:28
Wrap Up – 03:34:31

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